A downloadable game for Windows

[Current state of the game: Demo 1.1]

1 tower, 2 enemies, 2 levels, 3 charms. Many art assets are placeholders, there is no audio or settings, and some screens look unfinished.

The game's skeleton is largely here. But because of a tight deadline for a game jam, the content is lacking, and the difficulty may not be perfect. From this point on, the rest of development should be ironing out the kinks.

In addition to this demo, I have also included a "postmortem" file, containing a text document, concept art, screenshots and videos, for those interested in the game's long development history.

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Saving Big Teeyon is a top-down action/tower-defense hybrid, demanding constant attention and micromanagement. 

You will have to make quick decisions on where to place towers, when to maintain those towers, and when to attack or dodge enemies.  You can't just ignore the action, because placing towers means walking up to enemies for melee strikes. But if you get too aggressive, failure may come quickly. Equip charms between levels to help turn the tide.

Published 13 days ago
StatusIn development
PlatformsWindows
AuthorGavitro
GenreStrategy, Action
Tags2D, Top-Down, Tower Defense

Download

Download
SavingBigTeeyon_Demo01.1_W64.zip 63 MB
Download
SavingBigTeeyon_Postmortem.zip 36 MB

Development log

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